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Incentive buildings which includes day-to-day rewards and limited-time supplies are analyzed for their affect on either free-to-play

https://www.mediafire.com/file/6598hbd4i2b8nb3/pdf-2526-91017.pdf/file

Incentive systems resembling day-to-day rewards and limited-time supplies are analyzed for their effect on either loose-to-play and light recharge development.

Submitted on 2026-02-24 18:59:04

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